Setup
1. Ranges are to consist of 3-D type targets of any brand with the official T.H.E. scoring areas as described in the "Scoring" section.
2. All targets should be good enough to prevent an arrow from passing through the vital area of the target and score rings should be distinguishable. In the case of a target reaching the pass-through state (arrows passing completely through the target and/or burying beyond the nock) or becoming unscoreable during a tournament, range officials should be notified ASAP for the appropriate target replacement, repair, angle change, etc. Groups should make a majority ruling on the placement of the arrow or judgment call in the absence of a definable line. (Clarification: If the target is so bad that there is a cavity, where the line once might have been then the shooter gets the benefit of the doubt with the higher score.)
#*3. Ranges may set up as many targets as they wish. T.H.E. World will be 30 targets. For the purpose of evening the scores for Shooter of the Year, all scores will be averaged and figured on a 30 target round.
*4. Shooters may only enter one individual round per course. Ranges may choose to split their course into two separate courses so shooters may compete in more than one class.
#5. Targets are to be set at unmarked distances up to the following as determined by host range’s official range finder for the event:
a) 50 yards maximum from the orange stake
b) 40 yards maximum from the green stake
c) 30 yards maximum from the white stake
d) 20 yards maximum from the blue stake
e) 10 yards maximum from the red stake
(Clarification point: colors may differ so long as shooters are notified.)
6. Targets must be distinguishable. Obstruction of the vital area is legal, so long as it is possible for the arrow to travel a path to the portion of the vitals that contains the entire 12 and 15 ring of the target, by the shooter leaning, kneeling, sitting, twisting, and/or using arrow arch. (Clarification point: blowing grass, small vines, light leaves, etc are considered acceptable visual obstructions so long as they cannot be altered by shooters arrows during the event. Shooters should not have to shoot through the obstructions unless they will by no means deflect or slow down the archer’s arrow. However over, under, and/or around is perfectly acceptable. A shot should not be changed because a shooter would hit a obstructions while refusing to break his or her form.)
7. All targets must be positioned in a manner that is appropriate for the score rings to support proper shot placement from that shooting angle. Headshots are not allowed. (Clarification point: targets may be angled so long as the intended shot placement point -“The 15 ring”- would constitute a double-lung pass through/or heart shot on the animal target in question for all stakes.)
8. In the event that a target has multiple score zones visible to shooters at the same time, shooters in each group should agree on which rings best simulate a kill shot for the situation before the first shot is taken. Shots in the wrong rings will not be scored for shooters claiming to misunderstand which rings the group agreed to shoot.
Scoring
1. For all shooting events sanctioned by Deerman's T.H.E. 3-D, the scoring must be as follows:
15 - smallest ring inside score rings
12 - ring inside vital area
10 - vital area
-5 - any part of animal outside the vital area
0 -all misses or glace offs (hooves & antlers)
In Cub classes, all negative 5 scores count as 0. In Mighty Mite & PeeWee classes, all negative 5 scores count as positive 5. (This is being done to encourage these young archers.)
*2. A combination of targets with center and/or lower 15 ring will be allowed so long as the host range makes sure that the shooters are informed of which ring to shoot in advance to prevent any confusion. Center rings will be used at the World Championships. (Clarification point: If the center 15 ring is present on a target at the same time as any other ring located inside the T.H.E. 12 ring, then center ring trumps all other rings present.)
3. There must be two scorekeepers at sanctioned events. (Clarification point: Shooters beware! If the host range forgets or refuses to use double scorecards in the shoot or in your group and a protest of your score is filed with T.H.E., you will be disqualified.)
4. All registration and shooting information on each scorecard must be filled out legibly or the shooter will be disqualified. This includes classes, dates, contact info, etc. Any space on the scorecard that does not pertain to the shooter should have "N/A" written in the blank. (Clarification point: Repeat shooters may write SAME if they know that both the host range and T.H.E. have their contact information on file.)
5. Shots must be scored by both scorekeepers before arrows are pulled. Early pulled arrows receive a negative five. Repeat offenders may be disqualified this is at the groups discretion.
#6. To score, arrows must be stuck in the target. (Clarification point: Arrows must be judged while in target, not after being pulled. If you are unsure enough to need to pull the arrow to see if it is in or out of a line then it is to be called in.)
7. If two or more parts of a broken arrow are stuck in the target, the shooter only receives a score if the actual target point is present and stuck in the target.
8. Upon final tally, tie scores will be broken based on the following:
a) the least # of -5's
b) the least # of 0's
c) the most # of 15's
d) the most # of 12's
e) the most # of 10's
In the event of a perfect tie, a sudden-death tie-breaker will be based on the scorecards starting with shot number one on the card. Beyond that will be a sudden death shoot-off in which a shoot official will judge all scoring and line calls. (Clarification point: It is the responsibility of the shooter to make sure that the scorekeeper starts the scorecard on the correct line corresponding to the target number on which their group starts.)
#9. An arrow that strikes a second arrow on the way to the target and physically marks the nock or shaft of that arrow, will receive the same score as the arrow regardless of were any deflection may have placed the arrow.
10. If an arrow is touching the line, the shooter receives the higher score. (Clarification point: Touching means NO visible space between the arrow shaft and the outer edge of the line in question. If it is questionable then call it in and move on. Bending or rolling the line is not considered touching and should be called out.)
*11. If a group is unable to reach a majority ruling on a line call, the shooter shall receive the benefit of the doubt with the higher score. (Clarification point: just as a tie goes to the runner in baseball. If it is so close to the line that you are unsure if it is touching or not, call it in and move on.)
Classes
1. All Masters classes have an additional purse entry fee of $20 with 100% of the additional entry going to the purse payout. Purse payout charts are in the entry fees and awards section.
2. All age and gender related classes are optional.
3. All classes that are determined by age (Pee Wee, Mighty Mite, Cub, Youth, Seniors) will be as of January 1st of each year.
4. It is the responsibility of the shooter to know all the rules pertaining to his/her class and make sure he/she is assigned the proper class, shooting stake, and range. Once a shooter shoots their first target he/she may not change classes. If the shooter does not qualify to shoot a class entered by mistake, shooter is disqualified from that round in the tournament. No refund will be issued.
*5. All T.H.E. divisions offer classes divided by skill level and/or age. The 4 skill levels (Masters, Advanced, Intermediate, Novice) are defined below:
Masters Classes – This class is for any shooter of Pro or Semi-Pro status in any other 3D organization, and/or Advanced Amateur shooters wishing to compete at a higher level. Competing in these classes at T.H.E. events does not automatically define you as a Pro or Semi-Pro by the T.H.E. organization, but is created to give other organizational Pros and Semi-pros a place to compete in T.H.E. events. Master’s base entry fees will be the same as all other T.H.E. classes, at each event, with an additional purse entry of $20 per event. 100% of the additional purse entry fee will go to the purse payout. Purse payout charts are in the entry fees and awards section. All Masters classes will follow the same equipment and yardage restrictions as the Advanced classes of that division. Any Amateur shooter choosing to try and compete at the Masters level will not be considered Semi-Pro, by THE, until they have won more than $1000 combined purse money at this level. Once a shooter has won over $2000 in combined purse money he/she will be considered Pro by THE.
Advanced Classes - This is a class for advanced shooters scoring 360 or above. If a shooter breaks the 360 mark twice in the same season at T.H.E. sanctioned events, they must enter in the advanced class of the same division at the next T.H.E. event. Once a shooter breaks the 360 cap a second time, the shooter is locked out of the lower class for the remainder of the season. Advanced shooter will not be required to shoot Masters regardless of number of titles won.
Intermediate Classes - This is a class for shooters scoring between 300-359. If a shooter breaks the 360 mark twice in the same season in an Intermediate or Novice class at T.H.E. sanctioned events, they must enter in the advanced class of the same division at the next T.H.E. event. Once a shooter breaks the 360 cap a second time, the shooter is locked out of the lower class for the remainder of the season.
Novice Classes - This is a class for beginning shooters scoring 299 or below. If a shooter breaks over the 299 mark twice in the same season in a Novice class at T.H.E. sanctioned events, they must enter in the Intermediate class of the same division at the next T.H.E. event. Once a shooter breaks out, of the 299 cap a second time, then the shooter is locked out of the lower class for the remainder of the season.
*6. Shooters may petition T.H.E. to look at special circumstances that might allow a shooter move back down to a lower class. T.H.E. will carefully review the circumstances presented. Any ruling will be final.
*7. All class score limits are based off 30 shots and will be calculated as such on courses that have more or less targets using the following formula. Total score, divided by number of shots taken and then multiplied by 30. (Example: 480 score / 40 shots = 12, then 12 x 30 = 360.) The same formula will be used to calculate Shooter of the Year.
*8. All first time shooters to T.H.E. are to enter in a class that most closely fits their shooting skills. Use the charts below to figure out where you should enter. If you are unsure and think you will fall close to a border then we strongly suggest you class up and not down. (ATTENTION: If you sandbag in these classes just to win a title SHAME ON YOU! Sandbagging not only hurts you as a shooter it directly hurts the growth of our sport and is obvious to everyone around you!)
For a 40 target course:
480 T.H.E. = 400 IBO/ASA
400 T.H.E. = 320 IBO/ASA
For a 30 target course:
360 T.H.E. = 300 IBO/ASA
300 T.H.E. = 260 IBO/ASA
For a 20 target course:
240 T.H.E. = 200 IBO/ASA
200 T.H.E. = 160 IBO/ASA
*9. Blackball Rule- If anyone purposely enters into a lower skill level class, than they are capable of competing, to win awards, and this is brought to the attention of any T.H.E. executive, board member, staffer, or range official. If enough evidence can be provided then, after careful review the shooter in question will be black balled and striped of any titles won under the deception. The time of the Black Ball is to be set by T.H.E. Executives and Board Members.
*10. Classes will be separated into 6 divisions: 3-D, Womens, Hunters, Single-pin, Traditional, and Youth.
*3-D DIVISION - Magnification is legal in all 3-D division classes
a) Masters Open-50 yd max-any bow, any sight devise, any release, any stabilizer
b) Advanced Open-50 yd max-any bow, any sight devise, any release, any stabilizer
c) Intermediate Open-40 yd max-any bow, any sight, any release, any stabilizer
d) Fixed Pins-50 yd max-any bow, stationary sight devise, any release, any stabilizer
e) Senior’s-50 yd max-50 & over, any bow, any sight, any release, any stabilizer.
*WOMENS DIVISION - Same as 3-D Division
a) Masters Women-40 yd max-female, any bow, any sight, any release, any stabilizer
b) Advanced Women-40 yd max-female, any bow, any sight, any release, any stabilizer
c) Intermediate Women-30 yd max- female, any bow, any sight, any release, any stabilizer
d) Novice Women-30 yd max-female, any bow, any sight, any release, any stabilizer
HUNTERS DIVISION - any bow, stationary sight devise (pendulum sights are also allowed) NO magnification, any release, stabilizers up to 12 inches.
a) Masters Hunter-40 yd max-follows all guidelines of this division
b) Advanced Hunter-40 yd max-follows all guidelines of this division
c) Intermediate Hunter-30 yd max-follows all guidelines of this division
d) Novice Hunter-30 yd max-30 yd max-follows all guidelines of the division
SINGLE PIN DIVISION - any bow, stationary single pin sight (pendulum sights are also allowed) magnification, any release, stabilizers up to 12 inches. (A movable site devise with/without magnification is legal so long as it is rendered unmovable. A popular method is two zip ties.)
a) Masters Single Pin-30 yd max-stationary sight devise with single pin, any release
b) Advanced Single Pin-30 yd max-stationary sight devise with single pin, any release
c) Intermediate Single Pin-30 yd max-stationary sight devise with single pin, any release
TRADITIONAL DIVISION - any traditional bow with no sights. A rest and plunger are all that may reside within the sight window. A draw check on the bow or string is acceptable so long as it cannot also be used as a sight. No release aid only finger protection.
a) Masters Advanced-20 yd max-must follow rules of the division
b) Traditional Advanced-20 yd max-must follow rules of the division
c) Intermediate Traditional-10 yd max-must follow the rules of the division
d) Womens-10 yd max-female-must follow the rules of the division
YOUTH DIVISION - all youth classes
a) Youth-30 yd max-age 15-17, any bow, any sight, any release, any stabilizer
b) Intermediate Youth-20 yd max-age 12-14, any bow, any sight, any release, any stabilizer
c) Cubs-20 yd max-age 9-11, any bow, any sight, any release, any stabilizer
d) Mighty Mite-10 yd max-age 8 & under, any bow, any sight, any release, any stabilizer
e) PeeWee-yardage at adults discretion-age 8 & under, any bow, any sight, any release, any
stabilizer non-competitive
f) Traditional Youth-10 yd max-age 12-15, follows Traditional guidelines
g) Traditional Cub-10 yd max-age 11 & under, follows Traditional guidelines
*11. Each class shall shoot from the following shooting stakes:
a) Orange (50yd) – Masters Open, Open, Fixed, Seniors
b) Green (40yd) – Masters Hunters, Adv. Hunters, Adv. Womens, Intermediate Open
c) White (30yd) – Masters Sgl-pin, Adv Sgl-Pin, Int Hunters, Nov Hunters, Int Sgl-Pin, Barebow, Int Womens, Nov Womens, Youth
d) Blue (20yd) – Masters Traditional,Adv Traditional, Traditional Youth, Cubs, Int
Youth
e) Red (10yd) - Trad Women, Int Traditional, Trad Cubs, Mighty Mite, PeeWee
12. Youth shooters may "test" their abilities in a higher age bracket a maximum of 3 times during a shooting year. After the 4th entry in a higher age bracket they must stay in the higher bracket for the duration of the year. Youth shooters of a higher age bracket will not be allowed to drop back to a lower age bracket for any reason. Until the season has ended
*13. Any shooter breaking out of a novice or intermediate class may only enter that same level in another division so long as the class in the new division is shot from or further.
Shooting
1. When shooting, the shooter must touch the stake with some portion of his/her body.
2. When drawing a bow, shooters should always draw bows in the direction of the intended target - never to the side or upward in a sky drawn direction. Safety first! Only one warning will be given.
3. There is to be no discussion of target yardage until the target has been shot by each shooter in the group. Discussion is restricted only to shooters who have shot said target.
4. Stakes farthest from the target must be shot first unless otherwise directed.
5. All groups must shoot from multiple stakes where applicable. All targets must be shot before any advancement to pull arrows. If a shooter shoots the same target twice, the score of the second arrow will be counted as a 0. If the majority of the group cannot decide which arrow was shot second, the higher score will be counted as 0.
6. There is a 2 minute maximum time for the first shooter, and 1 minute maximum time for following shooters. This time is to begin when:
a) 1st shooter of the group - as soon as the target is cleared by the preceding group or if the target is
unoccupied, as soon as your group reaches the target.
b) following shooters - when the shooter preceding you releases his/her arrow.
*7. The maximum time to complete the course should be calculated as follows. The time allotted for each person shooting in the group plus 5 minutes per target to walk and score arrows. Any shooter still on a range after this time limit will be disqualified. Range officials may extend this time if terrain, weather, course layout, crowd, etc warrant the need.
8. It is each shooter’s responsibility to see that his/her group stays within the time limits. If you are part of a group that is over their time limit you will be disqualified.
9. Once a shooter has reached full draw, a controlled letdown must be verbally announced prior to the shot. If an arrow is launched down-range during a controlled letdown, it may be re-shot without penalty unless the arrow hits the target.
10. If a shooter launches an arrow out of his/her reach during the process of coming to full draw. Shooter may re-shoot the arrow without penalty so long as the entire group agrees that it was not an intentional release and the shooter had not yet reached full draw. (Clarification point: unless the arrow hits the target)
11. Any arrow that can be reached by the shooter while still touching the stake may be re-shot without penalty so long as it is not touching the target.
12. If any part of the archer's equipment fails during a shot, that arrow maybe re-shot after the repair has been made. This only applies to the target the shooter is at when he/she realizes that the malfunction has occurred.
13. Shooters may alter obstructions that can be reached while they are touching the stake. Any altering of obstructions down-range may result in disqualification.
Gentleman Rules
1. If a shooter approaches the shooting stake, prepares to take the shot and realize that an arrow that has previously been shot is obstructing his shot placement. He/she may request that the arrow be removed. Shooters may not request the removal of their own arrow. If two or more shooters have shot said target then all that have shot the target should advance score all arrows and remove them. If only the shooter whose arrow is in question has shot said target, then only that shooter will advance, score and pull the arrow. (Anyone taking this opportunity to cheat, shame on you.)
2. Play-Through Rule - any "fast shooting" group must be allowed to pass through and shoot ahead of any group. This allows "fast shooting" groups not to get frustrated at the wait and slower groups who are still within the time guidelines to shoot without feeling pressured to hurry.
3. Gallery rule - a shooter has the right to ask any person or persons that are within his hearing distance to please be quiet while he/she is shooting.
4. If any shooter flairs up in anger and threatens another shooter for any reason, that shooter may be disqualified on the spot. ("Fighting is against the rules and it doesn't matter why.")
Grouping
*1. There must be at least three people assigned to a shooting group and with not more than five unless a shoot official orders for more or less shooters under extenuating circumstances. However, groups of less than three shooters MUST be accompanied by a shoot official. (Clarification point: If, you shot a round in a group that does not fit into these guidelines and a protest is filed with T.H.E. you will be disqualified.)
*2. Groups will be divided and busted at random. Groups of any size are considered to be busted so long as there is at least one shooter in the group that is not part of their family or regular shooting group. (Clarification point: Obviously we can’t separate everyone just because they know each other. Isn’t getting to know everyone one of the reasons we go to these events in the first place.)
*3. If any shooter suspects that another is cheating but cannot prove it, has the right to request to shoot with the shooter in question at any T.H.E. event.
3. Once a shooter begins shooting a course, he/she must finish with that group unless re-assigned by a shoot official.
Team Events
*1. Teams will consist of three shooters. Each member of the team must compete in a different class. ( Teams may not be have more than one Pro, Semi-pro as team members.
*2. Teams will be allowed to shoot together and discuss yardage, however range finders are still illegal.
*3. If team members are shooting separately, team entry fees ($30 per team) are to be paid when first team member shoots.
*4. Individuals may be members of more than one team. However no two team members may be on more than one team together.
*5. Each team will be competing at each T.H.E. event to accumulate points for placement in the top three positions at that event.
1st place finish worth 3 points
2nd place finish worth 2 points
3rd place finish worth 1 point
*6. The team accumulating the most placement points during the regular shooting season (ending with the final State Championship) will be named team of the year. The winning team members will each matching display awards, entry fee to the World Championship Team money event, and recognition of the team on the official T.H.E. website. Awards will be given at the T.H.E. awards banquet in July.
*7. In case of a tie for Team of the Year points is to occur. Ties will be broken as follows:
1st - highest number of 1st place finishes.
2nd - highest number of 2nd place finishes.
3rd - a sudden death shoot off at World in July.
*8. In an effort to phase in the new team competition and give time for awareness of the event to grow, qualification for a team to compete the World Championship Money Event will progressively grow over the next few years. For 2008, a team must only compete in at least one T.H.E. event prior to the World event. In 2009, teams will have to compete in at least three events prior to World. In 2010 and beyond, teams will have to compete in 5 events each year to qualify.
*9. All team members equipment and skill level must match the class requirements in which they are competing as a team member.
*10. All members of a team must compete in an individual T.H.E. class round prior to shooting his/her team round.
*11. Team members are not required to shoot the same class in both their individual and team rounds.
*12. Individuals competing on more than one team may change classes from one team to another.
*13. Each team must have a team name, which is to be written at the top of each team members score cards.
*14. Teams should try to have a non-team member keep score. Score keepers may be a swapped team member from another team, a range official, or any other non-team member attending the event. (If this score keeper has not shot his/her individual round then they should be allowed to shoot each shot before the team begins to discuss yardage.)
In the case that a team has tried to find a chaperon and can not find one available, then with the host range permission they may compete in their team round at this event. (Teams please don’t let this turn into a problem, if another team accuses your team of cheating then just invite them to shoot the next event with you.)
*15. A progressive purse will be accumulated throughout the entire T.H.E. regular season as a portion of the prize for the team money event at the T.H.E. World Championship. For each round shot during season, $2 from each team round will go into the progressive purse. All teams wishing to compete for the progressive purse will pay a $60 team entry at the World event. 50% of the World Team entry fees will also be added to the purse.
*16. Payout of the purse will be the same as for any other T.H.E. money event.
1-9 teams - 100% to 1st place
10-14 teams - 60% to 1st place & 40% to 2nd place
15 teams or more - 50% to 1st place, 30% to 2nd place, & 20% to 3rd place
Equipment
*1. Deerman's T.H.E. 3-D does NOT have a maximum arrow speed for any class. (Clarification point – This is for 2 main reasons: most ranges do not own a chronograph & with today’s technological advances, speed limits are no longer needed to level playing the field.)
*2. T.H.E. strongly recommends that all equipment be shot within each manufacturer’s suggested standards.
3. No manual adjustment to the peak bow weight will be allowed after the shooter has started an event.
4. Range finding devices are not allowed on any of the shooting ranges regardless of use. Binoculars (handheld) will be allowed with no power restrictions. The use of a shooters equipment or any part of the body as a range finding devise is a violation of this rule. Cameras may be used only for photography purposes (not as a range finding devise) after shots have been taken.
5. Equipment failures are determined by the shooter. The shooter must have his/her scorecard initialed by the entire group as an equipment failure. The scorecards of the shooter with the equipment will be totaled and initialed by group scorekeepers before leaving the range. At that time, the shooter with the failure only must proceed forward through the course to the range headquarters and notify a range official. The shooter has 30 minutes from that point to make repairs and check equipment on practice range and chronograph before checking back in at the range headquarters for re-entry. If there are three or more shooters remaining in the group, they may continue shooting. If two or less shooters remain, they must join the following group or wait for a range official to join the group before continuing. All persons re-entering the range must be escorted by a range official. Any shooter not following these guidelines may be disqualified.
Entry Fees & Awards
*1. Entry fees for non-members all classes are as follows: Regular Qualifier - $15, Triple Classics - $20, State Championships - $25, & World - $40. All youth classes will be half price at all T.H.E. events.
*2. All T.H.E. members receive a 20% discount on all tournament entry fees. Discount does not apply to novelty, team or purse entries.
*3. Entry fees for the additional master’s purse entries (optional): Regular Qualifier - $45, Triple Classics - $60, State Championships - $75, World - $120.
*4. Awards may be held over and mailed to winners. The awards chart follows:
Public Events
# of Shooters # of Places to be Awarded
1 - 2

non-competitive; title only
Title Event Triple legs, and all CHAMPIONSHIPS
# of Shooters
# of Places to be Awarded
Master’s classes and other purse payouts
# of Shooters
# of Places to be Awarded
15 or more
1st-50%
2nd-30%
3rd-20%
*3. Shooters may wish to compete for Shooter of the Year. To qualify shooters must enter at least one Regional Championship, one State Championship, the World Championship, and any other random T.H.E. event all in the same division. Score will be calculated by totaling a shooter’s highest Regional Champ score, highest State Champ score, their World score, and their highest score at any other T.H.E. event. Shooters may compete in as many T.H.E. events as they wish. Only scores from the current season will count for Shooter of the Year. The current year’s World Championship will be the final event. Winner will be announced at the end of the World Championship. Shooter of the Year will be awarded in each Division (Master’s, 3D, Women’s, Hunter, Single-Pin, Traditional, Youth). Each Shooter of the Year will receive an entry fee pass card for the following archery season. Base Entry Fees for one round per event at all T.H.E. shoots for the following year are paid by T.H.E. through this pass including the World Championships.
*4. Shooter may also compete for overall Deerman of the Year. This will be awarded to the shooter attending the most T.H.E. events in a single year. If there is a tie for number of events attending, then the shooters score be added together to break the tie. Only one shooter will win this award. It will not be split into classes. Deerman of the Year will receive an entry fee pass card for the following archery season. Base Entry Fees for one round per event at all T.H.E. shoots for the following year are paid by T.H.E. through this pass including the World Championships.
5. Shooters may wish to compete in Triple Classic events. These are competitions of the highest total combined score for three given events. Each leg has individual winners in each class but also counts toward the overall brass Regional Triple Classic buckle. The third leg of each event is also the Regional Championship where a separate wooden buckle is awarded to the high score of the weekend in each class. Shooters must attend at least two of the three legs to be eligible to win the overall award, however all three scores will count to the total. (Clarification point: Regional Championship buckle are separate from the Regional Triple Classic.)
6. Shooters scoring over a cap in their class do not change classes during that Triple Classic, however all other shoots he/she must move to their new class.
Protesting
1. Protest of another shooter is to be filed with Deerman's T.H.E. 3-D. Protest must be made within 48 hours of the incident in question. No protest will be heard by any person until a $50 protest fee along with a detailed written protest is sent to Deerman's T.H.E. 3-D. Final ruling will be made by the Advisory Board Members within ten days of the event. If your protest is upheld then you will be refunded your protest fee. (Clarification point: there is no fee for shot protest.)
2. If a shooter wishes to protest the legality of a shot he/she must refuse to shoot the target having his card initialed by the group as a protest and circle the number of that target. After the shooter shoots the target, no protests of will be heard. When the protesting shooter finishes that round, he/she will be allowed to return to the target with a range official and explain the protest. If the range official agrees that the target is not legal, then the shoot official may make the minimum changes necessary to make the target fit within T.H.E. guidelines. Legal changes may include manipulating obstructions, target replacement, repair, angle change, etc. The shooter can then take the shot. However, if the range official does not agree with the protest, the shooter may shoot the target for a score or refuse to shoot and receive a zero.
Qualifying for World
1. All shooters paying an entry fee for any Deerman's T.H.E. 3-D event will receive an invitation to the World Championship for that year. (Rain out events included. Any paid entry fee may count as qualification for Deerman of the Year.)
2. Anyone involved with setup of the shooter stakes at a T.H.E. event will be eligible to compete in and win a placing at there own event.
3. Shooters are allowed to enter more than one class, shooting multiple rounds only if the range has more than one course and the classes they wish to shot are assigned to separate courses. Or during team rounds.
4. Range Managers and T.H.E. Staff may extend a special invitation to the World Championship to anyone they feel has justifiable reason for not attending a qualifier. Special Invitation may not be given to the same individual on a repeated basis. Range managers have the right to ask for the entry fee of the qualifier in return for the invitation (allowing that all shooters paid entry to a Qualifier).
Miscellaneous
1. The Deerman's T.H.E. 3-D shoot calendar is defined from Jan 1st to the World Championship.
2. Littering the tournament grounds will not be tolerated. Any shooter caught littering may be disqualified.
3. No alcoholic beverages may be carried or consumed on any range or practice area by anyone during shooting hours. Also any person thought to be intoxicated at an event will be asked to leave the premises. Law enforcement officers will be called if necessary. This rule MUST be enforced at all THE sanctioned events.
4. The press and spectators are welcome at all T.H.E. events so long as they do not interfere with any shooters ability to compete.
5. All world records can only be set at a Deerman's T.H.E. 3-D World Championship tournament. All state records can only be set at the Deerman's T.H.E. State Championship tournament for that state.
6. If any type of circumstance arises that these rules do not cover, the range manager will make the final ruling. The incident is to be reported to Deerman's T.H.E. 3-D officials for review and the addition of a new rule. Regardless of how the rule is written, the original decision will stand for that instance.
7. Range managers have the authority to modify any rule that is necessary to accommodate a handicap shooter.
8. All rules and guidelines apply to everyone, including all Range & T.H.E. Officials, Members, Reps, Hosts, Competitors, Spectators, Press, etc.
9. To compete in any State or Regular events hosted by T.H.E., the shooter does not have to be a resident of the state where shoot is being held, qualify to compete, or be a T.H.E. member. Qualification is only required for the World Championship.
10. All interpretations of the rules in this rulebook begin and end with the T.H.E. executives and advisory board.
*11. T.H.E. reserves the right to change rules at anytime throughout any given season, if rendered necessary and by the Advisory Board and T.H.E. executives.
*12. T.H.E. reserves the right to cancel or reschedule any event due to weather, breach of range contract, or any other unforeseen factors.